Destroy All Pixels was started in mid-2016 as a solo indie games studio by Richard Patching. With a degree in games development, Richard has been a professional developer for 10 years, mostly writing large scale web apps. In 2012, Richard was involved as assistant producer to Chris Parsons on a space simulation RPG game Sol Trader which was released on Steam in 2016.
Destroy All Pixels writes their games using the Rust programming language and SDL2. You can support development at https://patreon.com/destroyallpixels